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This skinfix uses http://resourceproxy.pymcl.net/skinapi.php?user= AND http://resourceproxy.pymcl.net/capeapi.php?user=
Skins are cached for 2 minutes.
How to make this yourself:
1: get jbyteedit
2: open the class you want to edit (dc for playersp (your skin), xz for entityotherplayer (other player skins), gs for entityplayer (cape))
3: find the mojang skinserver/cape links ( for skins and u_ for capes)
4: replace with your own links
5: save
6: install into minecraft
7: profit!
credits:
Johnanater for finding the method.
Me for making the skin and cape api.
MineTheCube for making his mojang api. Why does php have to be so inconsistent?